GRAVY
REC · SHOWREEL_2026
00:00:14:22
FOOH · TVC · PRODUCT VIZ

GRAVY

Kenjii Llorente — 3D Generalist & VFX Artist

Building cinematic worlds, products, and effects — from concept to final render — for brands and agencies.

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Projects Delivered
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Years in Commercial VFX
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Brands & Agencies
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Core Tools — Blender / AE / Premiere

[ Swap these four numbers for your real counts before launch ]

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Selected Work

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00:42
[ Project Title ]
FOOH
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01:10
[ Project Title ]
TVC
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00:58
[ Project Title ]
Product Viz
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00:30
[ Project Title ]
FOOH
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01:24
[ Project Title ]
TVC
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(coming soon)
3D
[ Print Piece ]
3D Print
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About

3D generalist and VFX artist focused on commercial CGI — FOOH ads, TVC animation, and product visualization.

Working across the full commercial pipeline — modeling, shading, lighting, and compositing — on projects from brand campaigns to product launches, under the Gravy name.

Blender After Effects Premiere

Good to Know

Yes — pricing reflects where and how long the work runs (social vs. broadcast vs. paid media, and duration of use). This is scoped per project before we start.
Depends on complexity and revisions, but most commercial pieces run [X–X weeks] from brief to final delivery. Rush turnarounds are available at a premium.
[X] rounds are included in the base quote. Additional rounds are billed separately — this is agreed upfront so there are no surprises.
Yes, happy to sign before discussing project details for unreleased products or confidential campaigns.
[Add your current BIR/OR setup here once finalized — clients sometimes ask upfront.]